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- ******* 24 BIT REALTIME DEMO *******
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- Landscape
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- Look out for future releases from Living Colour.
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- 1. Landscape.
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- Fasten your seatbelts, because here we go....
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- This is a realtime flight over a fractal terrain.
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- Control.
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- To control your 'plane', use the mouse.
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- Left button - speeds up.
- Middle button - slows down.
- Right button - quits.
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- The mouse movement should be fairly intuitive.
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- Technical Info.
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- To achieve the high degree of realism displayed in the landscape,
- a technique known as texture mapping is used. This means that,
- instead of filling the land up with a solid colour, you use a
- predefined sprite pattern, distorted to fit the shape you are filling.
- In this case, the sprites were grabbed from the 'slide show'
- images, supplied with the machine, and then merged into one another,
- to create one big sprite, which has water (low heights) at one end,
- and forest (high heights) at the other.
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- Also note that as the landscape goes towards the horizon, the colours
- all tend to a similar value. (In this case, the orangy pink of a late
- summer afternoon....ahhhhh, remember those?? ).
- This effect is seen in real life, and is caused by the atmosphere
- scattering different colours, by different amounts.
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